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Chess World Online Chess Forum - Do conditional moves freak players out ?

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  Play ... Latest Forum Posts > Chess Forums > Chess - General discussion
  Do conditional moves freak players out ?




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ketchuplover

Chess rating: 1663



 Topics started


United States
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Fri Oct 26 2018 5:59PM | MsgID: 19788681


Originally posted by: "Earl of Norfolk"
There was a time when Chessworld didn't have conditional moves, and I was one the main people pushing for the feature. Having played the old-fashioned snail-mail correspondence chess, I was very familiar with the concept of "if ... then" moves, which were commonly used to speed up what is otherwise a glacially-paced game. I still think it's a good idea, and am glad that the site finally adopted the concept. It's irritating (to me, anyway) to have to wait for days for what is a fairly obvious move.

Of course, using conditional moves can also get one in trouble sometimes, as happened to me at least once (see annotation for game 1852877), but that's the player's own responsibility, as one still has to be careful, just as one does at all stages of the game.




When were CM first implemented here? CM are handled differently on all the sites that allow them at least as far as I've seen so far.







npm

Chess rating: 1202



 Topics started


United Kingdom
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Wed Jan 27 2010 12:44PM | MsgID: 12628687


[Quote from: "Earl of Norfolk"]
[Quote from: "RicardoRix"]So are you trying to say you like to annoy your opponents?

Funny, I thought the idea was just to have a game of chess.



I'm here to annoy people.

How'm I doin' so far?



Pretty darn good, judging by your rating, your earlship.







Royal_Python

Chess rating: 1971



 Topics started


England
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Wed Jan 27 2010 1:56AM | MsgID: 12627453


[Quote from: "RicardoRix"]
[Quote from: "npm"]
[Quote from: "RicardoRix"]I use it all the time, in fact as much as possible.

It annoys me that users can turn it off!



That's the reason i have them turned off!



So are you trying to say you like to annoy your opponents?

Funny, I thought the idea was just to have a game of chess.



I think mind games are perfectly acceptable in a battle of minds. People that don't acknowledge a greeting at the start of a game used to annoy me until I realised it may give them a 1% better chance of beating me if I was angry. Now I don't get angry. A good lesson for life in general.







Earl of Norfolk

Chess rating: 2488





 Topics started


United States
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Chess goodies: 59
Wed Jan 27 2010 12:48AM | MsgID: 12627313


Originally posted by: "RicardoRix"
So are you trying to say you like to annoy your opponents?

Funny, I thought the idea was just to have a game of chess.




I'm here to annoy people.

How'm I doin' so far?







RicardoRix

Chess rating: 2111





 Topics started


England
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Tue Jan 26 2010 11:13PM | MsgID: 12627009


[Quote from: "npm"]
[Quote from: "RicardoRix"]I use it all the time, in fact as much as possible.

It annoys me that users can turn it off!



That's the reason i have them turned off!



So are you trying to say you like to annoy your opponents?

Funny, I thought the idea was just to have a game of chess.







npm

Chess rating: 1202



 Topics started


United Kingdom
Give chess goodie
Tue Jan 26 2010 10:58PM | MsgID: 12626934


Originally posted by: "RicardoRix"
I use it all the time, in fact as much as possible.

It annoys me that users can turn it off!




That's the reason i have them turned off!







RicardoRix

Chess rating: 2111





 Topics started


England
Give chess goodie
Tue Jan 26 2010 5:44PM | MsgID: 12625370


I use it all the time, in fact as much as possible.

It annoys me that users can turn it off!







phil west

Chess rating: 2196



 Topics started


Turkey
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Chess goodies: 1
Sat Jan 23 2010 1:25PM | MsgID: 12610562


I believe that sections of the game have their own pace. Players plan for several moves to reach a position and then there is often a sequence of moves (exchanges usually) where both sides are simply putting their planning into operation - for better or worse. Using conditional moves here moves the game from one area of conflict onto the next, and is very useful.
Forced mates are obviously another good use, and a third is where your opponent has fallen into a trap which leaves the options of either playing through the variation or resigning.







Moahunter

Chess rating: 1435
LCF 1701




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Canada
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Chess goodies: 1
Fri Jan 22 2010 6:57PM | MsgID: 12607582


Originally posted by: "bnolan"
I use them to avoid mistakes. For instance I may initiate a sequence of moves A then B then C. Sometimes when my move comes up a few days later I forget to play B and play C which turns out to be a blunder.



That's what I do to, to prevent me forgeting the combination / plan.







yodellinggorilla

Chess rating: 1720



 Topics started


Australia
Give chess goodie
Fri Jan 22 2010 9:20AM | MsgID: 12605387


Originally posted by: "Earl of Norfolk"
There was a time when Chessworld didn't have conditional moves, and I was one the main people pushing for the feature. Having played the old-fashioned snail-mail correspondence chess, I was very familiar with the concept of "if ... then" moves, which were commonly used to speed up what is otherwise a glacially-paced game. I still think it's a good idea, and am glad that the site finally adopted the concept. It's irritating (to me, anyway) to have to wait for days for what is a fairly obvious move.

Of course, using conditional moves can also get one in trouble sometimes, as happened to me at least once (see annotation for game 1852877), but that's the player's own responsibility, as one still has to be careful, just as one does at all stages of the game.




I really like them - Earl, the postal game was very slow (I played a little bit in Oz in the mid-70s) and this function is good.

I think players get spooked by using the CM function and the comments TD supportt that a bit.

Whilst the temptation is to try and use them like a lure (just enough but not too much), I'm not that good so I will keep using them to try and save time to my advantage.








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