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Chess World Online Chess Forum - More about the move time

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  Play ... Latest Forum Posts > Chess Forums > Chess - Site related
  More about the move time

cuppablanca





 Topics started


Scotland
Fri Mar 20 2009 3:40PM | edited: 3:41:30 | MsgID: 11076588


A 'day' consists of 24 hours regardless of where you are. Your clock only starts ticking when your opponent makes a move and you would have 24 hours to respond. So you won't lose on time if you move within 24 hours of your opponents last move regardless of where you are on the planet. There is no problem here.

Berst wishes, Cuppablanca - Site Admin.



Raudales



 Topics started


Venezuela
Fri Mar 20 2009 3:17PM | MsgID: 11076503


That way, using GMT (or any other basis, provided it is consistent) working ONLY WITH HOURS is fine. No problem.
But using the DATE completely (hour, year, month and day) ,as it should be, is another thing. I asked for the case of complete date.

How do banks managed it? No matter. . . anyhow, they never loose.




chessnut





 Topics started


United States
Thu Mar 19 2009 10:48PM | MsgID: 11073399


Originally posted by: "Raudales"

The case that I bring today, surely has been resolved by ChessWorld, but, what about you, dear friend?

The Samoa Islands and the Fiji Islands are no more far away than a little jump in a Piper Apache.t Due to international regulations, a line of “change of day” is drawn between them (180 degrees east or west of Greenwich).

That means that going one way or the other, either you arrive one day late or one day ahead (not to complicate things, we just say that).

Let us take the case of a CW chess game with a “move time” of one day. Depending on where I am, I may fail the time even before the PC responds to my “click”. That is, if I am on the side that looses a day, I might fail that day even before it ends. If I am on the side that wins a day, I will “answer I a future time” (which supposedly does not exist as of yet).

In cases of longer “move times”, something similar happens One looses time unwillingly and the other sits looking how the time goes by.

And do not come out arguing that that is hypothetical, that those are almost inhabited islands with no chess players (less Internet) because Wellington in New Zealand and the Hawaiian Islands are on the same boat. . . and, man, they surely have Internet and chess.



Well for one thing chessworld's clock is set on GMT so no mater where you are you still have 24 hours to move after your opponent makes their move.



Raudales



 Topics started


Venezuela
Thu Mar 19 2009 10:29PM | MsgID: 11073307



The case that I bring today, surely has been resolved by ChessWorld, but, what about you, dear friend?

The Samoa Islands and the Fiji Islands are no more far away than a little jump in a Piper Apache.t Due to international regulations, a line of “change of day” is drawn between them (180 degrees east or west of Greenwich).

That means that going one way or the other, either you arrive one day late or one day ahead (not to complicate things, we just say that).

Let us take the case of a CW chess game with a “move time” of one day. Depending on where I am, I may fail the time even before the PC responds to my “click”. That is, if I am on the side that looses a day, I might fail that day even before it ends. If I am on the side that wins a day, I will “answer I a future time” (which supposedly does not exist as of yet).

In cases of longer “move times”, something similar happens One looses time unwillingly and the other sits looking how the time goes by.

And do not come out arguing that that is hypothetical, that those are almost inhabited islands with no chess players (less Internet) because Wellington in New Zealand and the Hawaiian Islands are on the same boat. . . and, man, they surely have Internet and chess.