ChessWorld Hitchhiker's Guide to Chess

Scope: This glossary does not intend to cover player names, opening names, or Composition terms. The Glossary aims to relate the terms to ChessWorld where possible when giving examples.
If you have contributions, corrections or questions, please post them to the Chess Forum for discussion.
There is a dedicated Chess Openings Glossary

Glossary Course Modules with Game Examples

Glossary Course Modules with Tactical Puzzle Examples

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F

FEN
Forsyth-Edwards Notation.
FEN is a way of describing a chess position in a compact way. It has six fields in total. The first field is the Piece placement.
The second is the Colour to move. The third is castling availability. The fourth is the en passant target square.
The fifth is the halfmove clock since the last pawn advance or capture, and finally the fullmove number.

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Fianchetto
An Italian term, now in general use, to describe the positioning of a bishop in the penultimate square of the long diagonal, (ie White's b2, g2, Black's b7, g7).

There are four possible fianchetto positions:-
1) White's bishop is "fianchettoed" on g2.








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2) White's bishop is "fianchettoed" on b2.








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3) Black's bishop is "fianchettoed" on g7.








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4) Black's bishop is "fianchettoed" on b7








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A "Double fianchetto" occurs when one side has fianchettoed both bishops. When Kasparov desperately needed to win a final World championship game against Karpov, he employed a rare "double fianchetto" opening system.

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Fifty-move Rule
If both players have made 50 moves (100 half-moves / plies in total) without any captures or pawn movements then the player who's turn it is, may "claim a draw" by the 50-move rule. The Fifty-move law helps ensure that games do not go on forever.








Analyse position

If for example, you were faced with an opponent that did not really know how to checkmate you with bishop and knight and king vs your King, the game could last a very long time - especially if the Chess clocks permitted 7 moves every 15 minutes or something recurring like that. The 50-move rule helps ensure that the opponent must know how to win this position, or else the opponent will face being claimed on the 50-move rule.

In 1958, Fide declared its reluctance to create exceptions to the 50-move rule, because of the possibility of further investigation finding wins in previously considered drawn endgames. With computer-based research, the possibility of such wins being concretely proven is becoming easier. In 1978 and 1982 amendments were made to the list of exceptional positions where the 50-move rule would not be applied. One of the first of these positions in 1978 allowed was K+Q+P vs. K+Q where more than 50 moves may be required for the winning side.

However, currently (in 2006 and beyond), the current Fide Laws do not accept any more exceptions to 50-move rules. Thus there are endings that are winnable - but drawn due to legal issues. Nor are there any exceptions listed by Fide on their website for the 50-move rule. The previously made exceptions all do not apply.

MrMip of Chessworld has written an essay background on this rule which follows:-

A brief history of 50-move rule:

Well, the basic underlying thought, as formulated by FIDE, is that if there is no progress in a game of chess, then the result should be a draw - rather than the game going on and on endlessly. However, this train of thought implies that you should be able to define "progress". FIDE came up with the definition of "progress" based on the moves that irrevocably change the position - either a move of a pawn or a capture. After such a move you cannot ever return to previous position. (Actually there exists also a third group of irrevocable moves - namely castlings - but FIDE just forgot those :)). Then FIDE decided that, if within the 50-move limit from last "irrevocable" move, there is no mate or another "irrevocable" move, the game should be declared a draw.

Although never explicitly specified, it was generally assumed that the figure 50 comes from the endgame KNB vs. K, which plausibly occurs often enough in practice. Although theoretically you can win in the worst case with 33 moves in this endgame, FIDE felt that you do not have to find the absolutely best move in each position. Some slack is permitted - but not too much. So a nice round figure of 50 moves was decided.

Computer Scare and Grandmaster rebellion:

In the beginning of 80's Ken Thompson and the computer "Belle" came up with disturbing examples of KBR vs. KR endgame positions, where the win was achievable only with move count well over 50 moves and chess problem community pointed out some beautiful endgame compositions (by Troitzky) with the material KNN vs. KP that also resulted in over 50 move wins (w.o. a pawn move). Armed with this new "computer knowledge" FIDE modified the rules in 1984 to lengthen the draw limit up to 100 moves in specific endgames. However, this produced a loud cry from the grandmasters, who cared about their "sitzenfleisch" - and did not want to sit out these boring endings. Also new computer calculations seemed to point that endings KBB vs. KN could stretch out over 100 moves. All this convinced FIDE that a wrong turn has been taken and FIDE reduced the draw move limit first to 75 moves and then since 1993 to current 50-moves.

Current state of the Affairs - A Two-way road

So the FIDE ruling for the chess game is clear: 50-move rule applies without exemption. However, there is also a world of chess compositions, problems and puzzles. The rules for these are laid down by Permanent Commission of Chess Compositions (PCCC) under mandate from FIDE. Here it was felt that 50-move limit would unnecessarily limit some beautiful constructions of composers (..and maybe computers as well?). So a following article rules here:

“Article 17 - 50 Moves-Rule Unless expressly stipulated, the 50 moves-rule does not apply to the solution of chess compositions except for retro-problems.”

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File
The row of squares from the first rank to the last, ie a1-a8 is the a-file.








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Fish
A derogatory term to indicate a poor player. An English equalivalent is calling someone a "Bunny".

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Flank
The a, b, c and f, g, h files.

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Fools mate
A very short checkmate game is possible than this which is termed "Fools Mate" as shown below:-


[Click here to replay the game]
1.e4 f6 2.d4 g5 3.Qh5 mate
The shortest possible mating sequence in chess is the Fools mate in reverse:-

[Click here to replay the game]
1.f3 e6 2.g4 Qh4 mate


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Forced move
A move which must be made lest the player lose material or even be checkmated.

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Forsyth notation
This is a method of recording positions named after its inventor David Forsyth (1854-1909). The board is scanned ranked by rank from a8 to h8, a7 to h7, a6 to h6 and so on

Each piece is shown in its initial but small letters for black, capitals for White. Blank squares are recorded by recording the number of spaces between pieces. Forward slashes are used to mark the end of each rank.

For Example:

rnbqkbnr/pp1ppppp/8/2p5/4P3/8/PPPP1PPP/RNBQKBNR

is the Sicilian defence starting position

Forsyth notation like above can be used in Chessworld forum posts to dynamically draw chess positions, by putting "position" followed by an open square bracket before the Forsyth notation and a close square bracket after it. So the above Forsyth notation can be processed by Chessworld as:-








Analyse position



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Fortress Position
This is a position which the weaker side can draw because the position cannot be further compromised with best play. Example: White to move








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Example 2: White to move








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This resource is featured in many compositions by the Soviet composer M.Simkhovich (1896-1945) who made up compositions where one side was a queen down but able to draw via fortress position.

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